How It Works
Every number on this page is read straight from the engine that runs the game. What you see here is exactly what gets paid.
The Game
Five picks — one player from each suit. A QB, an RB, a WR, a TE, and a flex.
Suits rank like poker — holds the studs, and it descends from there. is the wildcard pool: boom or bust.
Full PPR, and all five scores count. Swap any pick right up until that player kicks off.
Drafting is free. The pool is a separate call, and it's yours to make.
The Board
80 players a week, 16 to a suit, posted Tuesday night.
Suits are ranked the way poker ranks them — spades highest, clubs lowest, joker below as the boom-or-bust pool. One player per suit, so you can't stack studs.
- Spades — The premiums. Spending your spade is your loudest call.
- Hearts — Near-elite. Someone here always smashes.
- Diamonds — The solid middle. Matchups matter here.
- Clubs — The value suit. Sharp money lives here.
- Joker — Wild card. Sixteen names, no pattern — read it before you pick.
Spades through clubs are each exactly 4 QB, 4 RB, 4 WR and 4 TE. The joker is 16 players of whatever Rob feels like that week.
The Draft
- One player from each suit. Five picks, five suits, each used exactly once. No rounds — pick in any order.
- Exactly one QB, and at least one each of RB, WR and TE. That leaves one position doubled, and the second one shows up in your flex seat. You never choose your seats: the app works them out from your five players.
- Every card is tappable, greyed or not. A greyed card tells you what taking him would cost (“Suit spent”, “QB filled”, “Position full”), and tapping it anyway makes the swap for you. Nothing is hidden and nothing needs undoing — tap a player you hold to drop him.
- Deal me a hand. Fills five legal picks at random. It's a starting point, not a commitment — swap anything.
- Drafting is free. Locking in a squad costs nothing and enters nothing. Build one, look at it, and change your mind all week.
Locks
- Each pick freezes at his own game's kickoff. That kickoff is printed on his card and again on your squad screen, because it's your deadline for him. Everything else stays editable, so you can react to news right up to each whistle.
- The rule runs both ways. A locked pick can't be moved, and a player whose game has already started can't be added to any suit.
- Edits carry everywhere. Change a pick before his kickoff and it changes in every contest that squad is already playing in. No re-entry, no second fee.
- Kickoff is also the reveal. Your picks are yours alone until each player's game starts. At kickoff those cards flip face-up on the leaderboard — one game at a time, as it happens.
Scoring — Full PPR
| Passing yardsper yard | +0.04 |
| Passing TDeach | +4 |
| Interception throwneach | -1 |
| Rushing yardsper yard | +0.1 |
| Receiving yardsper yard | +0.1 |
| Rushing / receiving TDeach | +6 |
| Receptioneach — full PPR | +1 |
| 2-point conversioneach | +2 |
| Fumble losteach | -1 |
| Yardage bonuses100-yard / 300-yard games | OFF |
All five scores count. An inactive player scores zero and still counts, nothing is dropped, and there is no bonus of any kind on top.
Yes, a lost fumble is only -1
Sleeper, ESPN and Yahoo all charge −2. We charge -1, on purpose. So if a player of yours fumbles, our score for him reads exactly one point higher than the number you'll see on another fantasy site. That gap is the rule, not a bug.
Entering & Payouts
- The main pool costs 100 coins. Entered from your squad screen when you decide to — it is a separate act from drafting, with a price on it.
- Entering is final. There is no withdrawing once you're in. You can't watch the early games and then pull your stake, which is the point.
- Top 10% of the field cash. Places are entries ÷ 10, minimum 3. First place takes 25% of the pool; the lowest cashing place gets 200 — twice the entry — and the curve descends smoothly between.
- Ties split. Tied entries split their combined payouts. Any odd coin goes to whoever entered first.
- Under 3 entries, the pool voids. There's no payout table that thin — a "top 10%" that pays everybody isn't the game anyone entered. Every stake comes back as a refund, nobody wins, and the week still closes.
- Settled Monday night. Once every game is final, scores are locked in and the ledger is written. Stat corrections up to that point simply change the numbers — nothing has to be recalculated by hand.
At a full table — 100 entries, 10,000 coin pool
- 1st2,500
- 2nd1,800
- 3rd1,400
- 4th1,100
- 5th900
- 6th750
- 7th600
- 8th450
- 9th300
- 10th200
Generated by the same function that pays you.
Coins
- Play money, zero rake. Coins are a closed loop. Every coin paid out came from a coin paid in — the house takes nothing, because there is no house.
- 1,000 coins to start. Granted the moment you redeem your invite.
- 100 coins every week. Paid to every account when the board drops, so a bad Sunday never locks you out of the next one.
- Your balance is a running total, not a stored number. Every grant, entry and payout is a line in a ledger that only ever gets added to. Nothing is edited and nothing is deleted — a refund is a new line, not an erasure.
- Head-to-head, when it lands. Challenge anyone at the table, name your own stake — minimum 10 coins, up to your whole balance. A challenge posted publicly for anyone to accept caps at 50% of your balance, because you don't know yet who's taking it.
Still stuck? Ask in the chat — somebody at the table has had the same question.