Every number on this page is read straight from the engine that runs the game. What you see here is exactly what gets paid.
Five picks — one player from each suit. A QB, an RB, a WR, a TE, and a flex.
Suits are tiers — Spades hold the stars, Jokers hold the value picks.
Full PPR, and all five scores count. Swap any pick right up until that player kicks off.
Drafting is free. The pool is a separate call, and it's yours to make.
80 players a week, 16 to a suit, posted Tuesday night.
Suits are tiers — Spades hold the stars, Jokers hold the value picks. One player per suit, so you can't stack studs.
Spades through clubs are each exactly 4 QB, 4 RB, 4 WR and 4 TE. The joker is 16 players of whatever Rob feels like that week.
| Passing yardsper yard | +0.04 |
| Passing TDeach | +4 |
| Interception throwneach | -1 |
| Rushing yardsper yard | +0.1 |
| Receiving yardsper yard | +0.1 |
| Rushing / receiving TDeach | +6 |
| Receptioneach — full PPR | +1 |
| 2-point conversioneach | +2 |
| Fumble losteach | -1 |
| Return / recovery TDeach — from Week 4 | +6 |
| Yardage bonuses100-yard / 300-yard games | OFF |
| Return & defensive TDskick, punt, fumble recovery | 0 |
All five scores count. An inactive player scores zero and still counts, nothing is dropped, and there is no bonus of any kind on top. Only offensive stats count. Return TDs, fumble-recovery TDs, and defensive scores are worth 0 here, so a returner may score lower than on other fantasy sites.
Sleeper, ESPN and Yahoo all charge −2. We charge -1, on purpose. So if a player of yours fumbles, our score for him reads exactly one point higher than the number you'll see on another fantasy site. That gap is the rule, not a bug.
Still stuck? Ask in the chat — somebody at the table has had the same question.